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It always happens (no exceptions), during a long play session. Config file settings for increasing memory/texture memory didn't make any difference. Running the game through the steam client will at some point reach a state that I thought initially was a memory leak (jittery/laggy fps that never clears).
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Reference and fix: CD Project Red forum thread on it.Īdding a 'bug' here, I don't know what it is but it's consistent (on my system): Update: I ended up reproducing an old game bug that's still around. (there are no ingame key bind options for changing this, unless I missed it) Tested so far is window vs fullscreen vs borderless etc, no change. While holding the key, it just casts it normally. When I run without it (dxvk/vulkan translation), for some reason this doesn't work. In the game context, casting a spell is by pressing Q, once an 'alternative spell mode' is active and equipped, you hold Q to cast the alternative mode. Odd keyboard inconsistencies when running with vulkan compared to PROTON_USE_WINED3D11=1 mode - I'd like someone to confirm or reject this: Invisible enemies are not just related to vulkan stream output not supported (), there's also some oddities occuring when running with wined3d (some rotfiends are invisible, others are not, hounds of the hunt are invisible, in both dxvk and wined3d). _Still present with Nvidia 396._Īudio will corrupt occasionally, restart of game 'fixes' it. For example, the slider to bet during a Gwent game requires you to click below the graphic.
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